Combat and configurable content
Combat, statuses and elemental reactions, with ScriptableObject content for spells, items and masteries.
Magical duels meet roguelike builds. Draft spells, items and masteries, fight monsters, and duel as the arena shrinks.
Playable PC and browser builds are available on itch.io.
In development for Steam. Release date to be announced.
Online multiplayer is planned.

A solo Unity and C# project, designed and developed by Mikael Barbaro under the Sage Mage name.
Combat, statuses and elemental reactions, with ScriptableObject content for spells, items and masteries.
Local two-player presentation, draft progression, and player and monster AI.
Balance telemetry, debug tools, custom inspectors and WebGL compatibility work support iteration.
For development work, collaborations or questions.
[email protected]